﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\packages\NUnit3TestAdapter.4.2.1\build\net35\NUnit3TestAdapter.props" Condition="Exists('..\packages\NUnit3TestAdapter.4.2.1\build\net35\NUnit3TestAdapter.props')" />
  <Import Project="..\packages\NUnit.3.13.3\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.13.3\build\NUnit.props')" />
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{7851FCE7-C426-4501-B45D-549072B181CD}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <RootNamespace>Game60s</RootNamespace>
    <AssemblyName>Game60s</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
    <Deterministic>true</Deterministic>
    <PublishUrl>publish\</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
    <TargetFrameworkProfile />
    <NuGetPackageImportStamp>
    </NuGetPackageImportStamp>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <StartupObject />
  </PropertyGroup>
  <ItemGroup>
    <None Include="AccidentalNoise\.gitignore" />
    <None Include="AccidentalNoise\LICENSE" />
    <None Include="AccidentalNoise\README.md" />
    <None Include="AccidentalNoise\TinkerWorX.AccidentalNoiseLibrary.csproj" />
    <None Include="App.config" />
    <None Include="Model\island__font.otf" />
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AccidentalNoise\Cache.cs" />
    <Compile Include="AccidentalNoise\CellularCache.cs" />
    <Compile Include="AccidentalNoise\CellularGenerator.cs" />
    <Compile Include="AccidentalNoise\Enums\BasisType.cs" />
    <Compile Include="AccidentalNoise\Enums\CombinerType.cs" />
    <Compile Include="AccidentalNoise\Enums\FractalType.cs" />
    <Compile Include="AccidentalNoise\Enums\InterpolationType.cs" />
    <Compile Include="AccidentalNoise\Enums\MappingMode.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitAutoCorrect.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitBasisFunction.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitBias.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitBlend.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitBrightContrast.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitCache.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitCeiling.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitCellular.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitClamp.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitCombiner.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitConcurrentCache.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitConstant.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitCos.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitFloor.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitFractal.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitGain.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitGradient.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitInvert.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitLog.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitModuleBase.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitPow.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitRotateDomain.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitScaleDomain.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitScaleOffset.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitSelect.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitSin.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitSphere.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitTan.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitTiers.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitTranslateDomain.cs" />
    <Compile Include="AccidentalNoise\Implicit\ImplicitXmlChain.cs" />
    <Compile Include="AccidentalNoise\Mapping.cs" />
    <Compile Include="AccidentalNoise\MappingRanges.cs" />
    <Compile Include="AccidentalNoise\Noise.cs" />
    <Compile Include="AccidentalNoise\NoiseLookupTable.cs" />
    <Compile Include="AccidentalNoise\Properties\AssemblyInfo.cs" />
    <Compile Include="AccidentalNoise\Utilities.cs" />
    <Compile Include="Controller\ControllerWindow.cs" />
    <Compile Include="Images.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Images.resx</DependentUpon>
    </Compile>
    <Compile Include="Model\Direction.cs" />
    <Compile Include="Model\Entity\HitBox.cs" />
    <Compile Include="Model\Entity\ICanCollect.cs" />
    <Compile Include="Model\Entity\ICanUseRaft.cs" />
    <Compile Include="Model\Entity\IMapObject.cs" />
    <Compile Include="Model\Entity\Ocean.cs" />
    <Compile Include="Model\Entity\Player.cs" />
    <Compile Include="Model\Entity\Raft.cs" />
    <Compile Include="Model\Entity\Resourse.cs" />
    <Compile Include="Model\Entity\Stone.cs" />
    <Compile Include="Model\Entity\Ground.cs" />
    <Compile Include="Model\Entity\Stick.cs" />
    <Compile Include="Model\GameModell.cs" />
    <Compile Include="Model\Entity\AEntity.cs" />
    <Compile Include="Model\Map.cs" />
    <Compile Include="Model\MapCreator.cs" />
    <Compile Include="Logger.cs" />
    <Compile Include="Tests\Tests.cs" />
    <Compile Include="Tests\TestsBabuin.cs" />
    <Compile Include="Tests\TestsPlayer.cs" />
    <Compile Include="View\MainWindow.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Model\Entity\Babuin.cs" />
    <Compile Include="Tests\LoadForTest.cs" />
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include=".NETFramework,Version=v4.8">
      <Visible>False</Visible>
      <ProductName>Microsoft .NET Framework 4.8 %28x86 и x64%29</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5 SP1</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <ItemGroup>
    <Reference Include="nunit.framework, Version=3.13.3.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
      <HintPath>..\packages\NUnit.3.13.3\lib\net45\nunit.framework.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Numerics" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml.Linq" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Images.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Images.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Model\Images\angle.png" />
    <None Include="Resources\gameover.png" />
    <None Include="Resources\gameover_anim.png" />
    <None Include="Resources\lvl_win__anim.png" />
    <None Include="Resources\lvl_win.png" />
    <None Include="Resources\shark_death__anim.png" />
    <None Include="Resources\shark_death.png" />
    <None Include="Resources\octo_death_anim.png" />
    <None Include="Resources\octo_death.png" />
    <None Include="Model\Images\angle_0.png" />
    <None Include="Model\Images\angle_90.png" />
    <None Include="Model\Images\angle_180.png" />
    <None Include="Model\Images\angle_270.png" />
    <None Include="Model\Images\angleinside_0.png" />
    <None Include="Model\Images\angleinside_90.png" />
    <None Include="Model\Images\angleinside_180.png" />
    <None Include="Model\Images\angleinside_270.png" />
    <Content Include="Model\Images\angle_inside.png" />
    <Content Include="Model\Images\babuin.png" />
    <None Include="Model\Images\babuin_rage.png" />
    <Content Include="Model\Images\border.png" />
    <None Include="Model\Images\border_0.png" />
    <None Include="Model\Images\border_90.png" />
    <None Include="Model\Images\border_180.png" />
    <None Include="Model\Images\border_270.png" />
    <Content Include="Model\Images\ocean.png" />
    <Content Include="Model\Images\grass.png" />
    <Content Include="Model\Images\player.png" />
    <Content Include="Model\Images\raft.png" />
    <Content Include="Model\Images\sticks.png" />
    <None Include="Model\Images\transparentRed.png" />
    <None Include="Model\Images\WaitingScreenAnim.png" />
    <None Include="Model\Images\WaitingScreen.png" />
    <Content Include="Model\test.txt" />
    <Content Include="Model\Map.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>Данный проект ссылается на пакеты NuGet, отсутствующие на этом компьютере. Используйте восстановление пакетов NuGet, чтобы скачать их.  Дополнительную информацию см. по адресу: http://go.microsoft.com/fwlink/?LinkID=322105. Отсутствует следующий файл: {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('..\packages\NUnit.3.13.3\build\NUnit.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\NUnit.3.13.3\build\NUnit.props'))" />
    <Error Condition="!Exists('..\packages\NUnit3TestAdapter.4.2.1\build\net35\NUnit3TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\NUnit3TestAdapter.4.2.1\build\net35\NUnit3TestAdapter.props'))" />
  </Target>
</Project>